An IIFE (Immediately Invoked Function Expression) is a JavaScript function that runs as soon as it is defined.
1 2 3 4 5 6 7 8 9 10 11 | (function () { // … })(); (() => { // … })(); (async () => { // … })(); |
It is a design pattern which is also known as a Self-Executing Anonymous Function and contains two major parts:
- The first is the anonymous function with lexical scope enclosed within the
Grouping Operator
()
. This prevents accessing variables within the IIFE idiom as well as polluting the global scope. - The second part creates the immediately invoked function expression
()
through which the JavaScript engine will directly interpret the function.
Use cases
Avoid polluting the global namespace
Because our application could include many functions and global variables from different source files, it’s important to limit the number of global variables. If we have some initiation code that we don’t need to use again, we could use the IIFE pattern. As we will not reuse the code again, using IIFE in this case is better than using a function declaration or a function expression.
1 2 3 4 5 6 7 | (() => { // some initiation code let firstVariable; let secondVariable; })(); // firstVariable and secondVariable will be discarded after the function is executed. |
Execute an async function
An async
IIFE allows you to use await
and for
-
await
even in older browsers and JavaScript runtimes that have no top-level await:
1 2 3 4 5 6 7 8 9 10 | const getFileStream = async (url) => { // implementation }; (async () => { const stream = await getFileStream("https://domain.name/path/file.ext"); for await (const chunk of stream) { console.log({ chunk }); } })(); |
The module pattern
We would also use IIFE to create private and public variables and methods.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | const makeWithdraw = (balance) => ((copyBalance) => { let balance = copyBalance; // This variable is private const doBadThings = () => { console.log("I will do bad things with your money"); }; doBadThings(); return { withdraw(amount) { if (balance >= amount) { balance -= amount; return balance; } return "Insufficient money"; }, }; })(balance); const firstAccount = makeWithdraw(100); // "I will do bad things with your money" console.log(firstAccount.balance); // undefined console.log(firstAccount.withdraw(20)); // 80 console.log(firstAccount.withdraw(30)); // 50 console.log(firstAccount.doBadThings); // undefined; this method is private const secondAccount = makeWithdraw(20); // "I will do bad things with your money" console.log(secondAccount.withdraw(30)); // "Insufficient money" console.log(secondAccount.withdraw(20)); // 0 |
For loop with var before ES6
We could see the following use of IIFE in some old code, before the introduction of the statements let and const in ES6 and the block scope. With the statement var, we have only function scopes and the global scope. Suppose we want to create 2 buttons with the texts Button 0 and Button 1 and when we click them, we would like them to alert 0 and 1. The following code doesn’t work:
1 2 3 4 5 6 7 8 9 | for (var i = 0; i < 2; i++) { const button = document.createElement("button"); button.innerText = `Button ${i}`; button.onclick = function () { console.log(i); }; document.body.appendChild(button); } console.log(i); // 2 |
When clicked, both Button 0 and Button 1 alert 2 because
i
is global, with the last value 2. To fix this problem before ES6, we could use the IIFE pattern:1 2 3 4 5 6 7 8 9 10 11 | for (var i = 0; i < 2; i++) { const button = document.createElement("button"); button.innerText = `Button ${i}`; button.onclick = (function (copyOfI) { return function () { console.log(copyOfI); }; })(i); document.body.appendChild(button); } console.log(i); // 2 |
When clicked, Buttons 0 and 1 alert 0 and 1. The variable
i
is globally defined. Using the statement let, we could simply do:1 2 3 4 5 6 7 8 9 | for (let i = 0; i < 2; i++) { const button = document.createElement("button"); button.innerText = `Button ${i}`; button.onclick = function () { console.log(i); }; document.body.appendChild(button); } console.log(i); // Uncaught ReferenceError: i is not defined. |
When clicked, these buttons alert 0 and 1.